6 Animating a Thrown Knife - Anticipation and Momentum in Knife Throwing - Blocking Out the Animation - Trajectories - Adding Rotation - Adding Anticipation - Follow-Through - Transferring Momentum to the Target - Parent and Child Objects - The Essentials and Beyond - ch. 5 Animating a Bouncing Ball - Animating the Ball - Copying Keyframes - Using the Track View - Curve Editor - Reading Animation Curves - Refining the Animation - Editing Animation Curves - Finessing the Animation - Squash and Stretch - Setting the Timing - Moving the Ball Forward - Adding a Roll - Using the XForm Modifier - Animating the XForm Modifier 4 Modeling in 3ds Max: Part II - Creating the Thruster - Using Lathe for the Thruster Shape - Creating the 3D Object for the Thruster Detail - Making the Wheels - Creating the First Wheel - Placing the Wheels - Getting a Handle on Things - Creating the Path - Creating the Shape - Editing the Loft Object - Adding Detail - The Essentials and Beyond - ch. 3 Modeling in 3ds Max: Part I - Building the Red Rocket - Creating Planes and Adding Materials - Creating the Body - Smoothing the BodyĪdding Detail to the Rocket Body - Creating the Wheel Well - Creating the Control Panel - Creating the Back Wheel Axle Assembly - Further Body Work - Hold On to Your Seat - The Essentials and Beyond - ch. 2 Your First 3ds Max Project - Starting to Model a Chest of Drawers - Ready, Set, Reference! - Ready, Set, Model! - Modeling the Top - I Can See Your Drawers - Modeling the Bottom - Creating the Knobs - Editing the Profile - Copying the Knob - The Essentials and Beyond - ch. 1 The 3ds Max Interface - The Workspace - User Interface Elements - Viewports - ViewCube - Mouse Buttons - Quad Menus - The Caddy Interface - Display of Objects in a Viewport - Viewport Navigation - Transforming Objects Using Gizmos - Move - Rotate - Scale - Graphite Modeling Tools Ribbon - Command Panel - Object Parameters and Values - Modifier Stack - Objects and Subobjects - Time Slider and Track Bar - File Management - Setting a Project - Version Up! - The Essentials and Beyond - ch.
AUTODESK 3DS MAX 2012 HOW TO
A guide to 3ds Max explains how to use the software to create a variety of animation, film effects, and gamesĬh.